About Us

Jellyfish Games is an independent Montreal-based game company made up of a worldwide team of industry veterans. In addition to providing consulting services to local and international clients, we develop games that reflect our own tastes: deep, system-driven games with a focus on rewarding creativity, cleverness and skill. We want our audience to walk away with memorable experiences and more than a few laughs! If you would like to work with us, please contact us at info@jellyfish.games. For media inquiries, please let us know if you are working on a deadline. We will respond as quickly as possible.

THE TEAM

Find out more about the Jellyfish Games Team and get in touch.

ADAM BLAHUTA

Programming
Ever since his early days at EA, nothing brought Adam more joy than bringing together amazing creative people. Running coffee shop meetups, training lunches, game jams, mentoring aspiring game coders, all of it led to Jellyfish. As the studio’s Space President and Team Dad, his mission is to bring together great talent from all around the world and help them share their crazy creations with the gaming public.

DANIEL DAHL

Art
Daniel started making games in high school and continued to study game art before working on the Quake 3 mod Rocket Arena 3. After working in the AAA games industry as an artist Daniel ventured forth into Indie Game Development. Unlike Dave, Daniel is the crazy guy yelling stuff on the street corner. Everyone needs a hobby!

DAVE WILLIAMS

Design
Dave started making online games when he was 14 for a BBS running off a second phone line. He upgraded his 2600 modem to a 14.4, and then it got serious. Dave has been a modder, worked as an indie developer, and for AAA studios. If making video games didn’t exist as a profession, Dave would live in a barrel and yell stuff on street corners. Instead, he lives in Nanaimo and just makes crazy video games.

MAX SHIELDS

Production
Major (Retired) Max spent 20 years as an infantry officer, doing the sort of things that people make games about. Now, he’s a thing that makes games. Max has run everything from small, elite independent reconnaissance units deep in the wildlands to serving as Second-in-Command for a 600 person mechanized infantry battalion. Oh, and combat exoskeletons. A photographer, writer, and doodler, he brings a variety of esoteric skills to the team.

PROJECTS

PROJECTS JELLYFISH GAMES HAS WORKED ON